| BlkPaladin said:
This is kind of a cycle for Epic Games. With UE3 it was orginally made for high-end PC's and the 360 and no way would Wii and other devices ever be able to run it. Now it is on iOS/Android devices that are about the Wii's power, it just depends on the market. They are starting out making a PC engine because that is where their major market is. Then they will start coming out with modifing and optimising the engine for the other platforms. |
The reason that UE3 couldn't run on Wii was due to the GPU using a TEV instead of a shader bassed architecture. The Wii would have required a rewrite of the entire renderer which Epic didn't consider worth the time and effort. iOS/Android devices are shader bassed so it wasn't that hard to port accross.
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