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BlkPaladin said:

This is kind of a cycle for Epic Games. With UE3 it was orginally made for high-end PC's and the 360 and no way would Wii and other devices ever be able to run it. Now it is on iOS/Android devices that are about the Wii's power, it just depends on the market. They are starting out making a PC engine because that is where their major market is. Then they will start coming out with modifing and optimising the engine for the other platforms.


The reason that UE3 couldn't run on Wii was due to the GPU using a TEV instead of a shader bassed architecture. The Wii would have required a rewrite of the entire renderer which Epic didn't consider worth the time and effort. iOS/Android devices are shader bassed so it wasn't that hard to port accross. 



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