| SvennoJ said:
I meant how much of the digital sales revenue is from actual full game sales. I suspect most of it comes from dlc and now the online passes for 2nd hand games. I'm not sure what you mean with a virtual mechanism for selling pre-purchased digital games. The pre-purchase pre-download system on Steam seems to work alright. I still won't use it for full games, I rather buy a box if it's the same price anyway. It would have to be at least $10 less before I would get a digital only version. For console games it would have to be even lower. $40 is the absolute maximum I'm willing to pay for a digital download of a full game. When I buy a console game full price from a store I can trade it in for half in the first month to buy the next game. There's a lot more games I'm willing to give a try for $30 instead of $60. So for now downloading full games is not enticing at all. |
What are online passes for 2nd hand games, I never heard of these. When I mentioned a virtual mechanism for selling pre-purchased digital games, I meant a way to sell games that you already bought in the past, off a digital system, and by sell I meant digitally, online, 2nd hand. It's an out of world idea, but it could be nice.
qtn on your initial post. Do you think the profit to cost ratio for digital games is lower than that of DLC?







