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Jay520 said:
- " That's not what I'm saying. It's understandable that someone dislikes open world games, but it's not understandable that said person would say open world = bad, as in bad for everyone. No review would have "Open world" written as a negative bullet point, for the same reason the genre wouldn't be there. It would be understandable for me to not like a FPS game because I don't like FPSs (for example), but it wouldn't be understandable for me to say a game is bad because it's an FPS. "

Okay, that makes sense. But I still don't think he was speaking objectively. I guess we'll just have to wait for PullusPardos to clarify.


Okay let me clarify things 

the Linearity that I am talking about , is not a genre, Its the way the game hold your hand into a very guided exprience , I think Slimebeast put it in a better wording than I am 

"Bioshock and Half-Life 2 are linear but free. Call of Duty and Uncharted are linear and controlled - as in tightly scripted, filled with cut-scenes, filled with obvious directions to guide the player forward and having almost no sections were the player can make anything wrong - the game essentially plays by itself and you watch this drama as a bystander." 

I also gave an example of that Call of Duty mission, here 


 

Why people love this mission is that its the only mission in Call Of Duty 4 that is more "Open" than the rest, which to most CoD fans is the best mission ever made in a video game, but as you can see this mission there is the "wait, move, shoot, stay, move, switch to pistol, switch to sniper, kill the guy on the right, kill the guy on the left...ect" as if the player isn't actually playing, but watching an interactive movie.

and if you mess it up, you will get the game over screen and retry the SAME EXACT way, until you do what the game wants you to do,exactly, also you cannot move farther away, in this mission the excuse is that the air around the map is radioactive, which magically doesn't effect them being one meter away (wtf?... well atleast its not invisible walls "sic call Of Duty"), it doesn't give you any sense of freedom, which is fine in a tutorial stage.... but not THE WHOLE GAME, also every enemy in the game is placed somewhere and move in a scripted position , so playing this level again you will have the same experience, and the world is not interactive at all, so there is no reward for people who like to replay a mission and see if they "What if I did this instead of that?" "what if I went here instead of there?" this is what Half Life did among other things, sure it was a cinematic game, but it didn't hand hold you like the whole game is a tutorial ,Hey , just so you guys know, I DO NOT  hate cutscenes, in fact Metal Gear and Legacy Of Kain are some of my favourite games , MGS for example is famous (or Infamous?) for its long cutscenes, but even with that, the core gameplay is very free, you are given a lot to do, and it encourages you to replay the game over and over, and try different things, for example you can finish a level while killing everyone, or if you werent seen you will get a different dialog for example, there is a good reward for people who experiment on game mechanics, hence why there are too many easter eggs, and hidden stuff.

(I think I went too much off topic, so is this enough clarification ?)