| RolStoppable said: 1) New world themes. Throw in factory, arabian nights, far Eastern Asian culture (i.e. Chinese or Japanese stuff). 2) A continuous world map instead of small separate ones. 3) More levels. We have been stuck with around 80 since SMB3. Make that 120. 4) Cool new power-ups. NSMB failed with Mega-/Mini-Mushrooms and the awful Blue Shell, but NSMB Wii was good enough. The Propeller Hat in place of the broken Cape from SMW was welcome, the Ice Flower did its job and the Penguin Suit was an amazing jack of all trades (Ice Flower, no sliding on ice, Frog Suit underwater capabilities). And Yoshi was back, although limited to a handful of levels. 5) No Miis. They simply don't belong in Mario games, because Mario and Luigi already fulfill their purpose. 6) Production values worthy of Nintendo's biggest IP. This obviously includes the music. 7) Fortress boss battles can be kept simple, but Castle boss battles should up the ante. 8) Forbid farming. Completed levels should be grayed out instead of being repeatable. Only when Bowser is defeated shall they become replayable. 9) Add a time trial mode with medals. Similar to DKCR, but without the nasty trolling. 10) Add a mission mode. At least one mission for every level. Missions include collecting a certain number of coins in a given timeframe, defeating a certain number of enemies in a given timeframe, finding five objects in a given timeframe, defeating bosses or completing levels only as regular Mario and possibly other objectives. |
Oooh, now this is really good. Like some others in here you mention a continuous map, I'm guessing similar to SMW. And I must agree that that was awesome, it made the whole adventure more seamless and connected. Also there were seperate passageways and you could bring Yoshi to every level with you except the castles. And the different color Yoshi's had different abilities..That was awesome.
You didn't even mention an online mode which I think is an absolute neccesity.
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.







