NightDragon83 said:
For starters, how about a new way of finishing off each level instead of the tired "flagpole", and some nice bonus levels too. Second, introduce a new suit/powerup that plays an integral part in level design and gameplay, the same way the leaf / raccoon suit in Mario 3 was a game-changer, and the introduction of Yoshi in Mario World plus the cape and spin jump opened up even more gameplay elements. Third, give us a unique over world on the scale of Mario World that allows for all kinds of secrets, branching paths and exploration, rather than the incredibly linear overworlds currently featured in NSMB that basically just serve as a placeholder between stages. |
I hear that, I'm actually in 100% agreeance with you, and every one else that's posted thus far.
But I will say that the person who posted about SMB not pushing boundaries, graphically, and having simple art simply isn't true. It may not look like it now, but 2D Mario was always a graphical powerhouse before the 3D Mario's started being made, which have also alsways been given high pv's. World had excellent graphics for its time as did Mario Bros 2 and 3.
Only recently has the 2D games been met with low production values, which begs the question why?
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.







