Gnac said:
How about you use this thread to tell us what those new gameplay elements should be |
For starters, how about a new way of finishing off each level instead of the tired "flagpole", and some nice bonus levels too.
Second, introduce a new suit/powerup that plays an integral part in level design and gameplay, the same way the leaf / raccoon suit in Mario 3 was a game-changer, and the introduction of Yoshi in Mario World plus the cape and spin jump opened up even more gameplay elements.
Third, give us a unique over world on the scale of Mario World that allows for all kinds of secrets, branching paths and exploration, rather than the incredibly linear overworlds currently featured in NSMB that basically just serve as a placeholder between stages.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







