Scoobes said:
I suspect 1080p with 60fps will be the bare minimum. Even a mid-range graphics card can max out the vast majority of games whilst maintaining that sort of resolution. Some games may dip to 30 but even my old 4850 could maintain some impressive framerates at 1080 resolution with most games on "High" settings. With the benefit of having full knowledge of the hardware on the consoles, developers should be able to squeeze some extra juice out of the hardware too. |
I doubt it, if devs wanted to do that there would be more 60fps games this gen, and less sub 720p games. 1080p 60 will be standard for racers and fighters and some action games. But the big blockbuster action/shooter games won't be CoD will likely be 720p 60 but games like Epics next gen shopeice will be 720p 30. You won't be able to make games that "look like Avatar" (to a casual observer from 10ft+ away) at above 720p 30fps even with a GPU on the level of a GTX670.
Devs are already talking about it
http://www.gamesindustry.biz/articles/digitalfoundry-tech-focus-does-pixel-count-matter?page=1
http://timothylottes.blogspot.co.nz/2012/01/games-vs-film.html
Note the comments on the blog especially
If next gen consoles are really a huge leap in power then devs will go for 1080p 30 as a standard baseline but that will require very powerful consoles. Sony said that PS3 games would be 1080p but you can count the number of games that do on one hand, and MS origonally had a policy that all games had to be 720p or higher, a policy that lasted about a year until Bungie failed to meet the target with Halo 3. Developers will likely make similar decisions next gen, they will choose graphical details over resolution and framerate for the most part. And for the reason why just look at this thread where many people don't think that the UE4 shots are that much better than current gen, most devs won't sacrifice level of detail for resolution or framerate at the risk of looking last gen.
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