Plezbo said:
It is definitely criminally underappreciated. It never even sold over a million units, and the deep, very interesting combat system deserved to be experienced by millions, not just a few hundred thousand. That's without even touching on the story, which started out with an extremely stereotypical disengaged teen protagonist but got so damned good and interesting as the game went on. This was Square-Enix's answer to people's charges that they didn't inovate anymore, and it got the sales numbers to convince them not to try it again. Unfortunately, the RPG audience was split fairly evenly across DS and PSP (in that gen), so this is a condition that lots of games found themselves in. The other problem with TWEWY is that it is so deeply ingrained in the DS architecture that it doesn't really lend itself to emulation, without a duel screen set up with a touch screen, DS games really just don't play right.
I really like the Day/Night cycle of this game. Monolith Soft really stepped it up and made a world that feels like it is alive. There are tons of HD games that may have higher poly counts and better resolution, but very few come close to touching the art style of this game. Loving every minute of it. Tonight I am planning on drowning my sports sorrows in 4-5 hours of Heroponning. |
True about the emulation thing. Though, I'm not sure it'd really hold people back who want to play it...
Also, I too enjoy the day/night stuff. Especially in areas like Fallen and Bionis' Leg, and of course the drastic changes to Satorl and Valak. Makes it more alive IMO.
In that time you'll probably get the 7th character, or will just about to. She's very good! But requires much customisation to suit your playstyle. Experimentation is key here.







