RolStoppable said:
wfz said:
You are such a firecracker Rol, I find it humorous. You and Malstrom are very similar in your spicy, harsh, far-sided opinion on things and the way you treat others.
Considering those Ocarina tunes are some of the most memorable Zelda songs and also one of my favorite aspects of OoT and MM, I would definitely disagree with you on that one. I felt like it added a lot more spirit to the game. If you can just teleport anywhere you want anytime (like Twilight Princess) I would feel like it really takes away a certain element of magic and spice to the game. The Zelda overworlds are never very huge and hardly require much backtracking compared to more open world RPGs like Xenoblade chronicles, so I think the model used in MM and OoT work perfectly fine.
Oh and those save statues from MM acted as quick travel points. Yeah yeah, you had to play a single song to pick one to fly to, but it was more similar to the idea you seem keen on.
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The only reason why these songs are so memorable is because you have to play them repeatedly and listen to them. Quick travel was already better solved in the original Zelda and ALttP.
And Majora's Mask could have used at least one additional statue in each region, because the game was pretty big.
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How was it done better in the original Legend of Zelda? The only teleporting system i can think of are those four secret warp caves. But those were very spaced out through the world and hardly easy to access. It's been years since I've played that game.. what have I missed?