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RolStoppable said:
wfz said:
F0X said:

After some careful thought, I have a few initial ideas I'd like to see in a new Zelda game. Emphasis on "initial".

[1] Instant fast travel. In all honestly, I don't mind long travel times very much... but it's awful when backtracking from one place to another on the opposite side of the game. If a Zelda game is to be massive in scope, I would love to see a quick fast travel system not unlike the one in Xenoblade Chronicles. Makes backtracking easy as pie. I'd at least settle for a system where the save statues act as warp points.

Yeah man, if only they implemented some sort of quick travel so I wouldn't have to run anywhere. Like.. what if they had some sort of magical instrument that, when you played a certain song, teleported you somewhere? Oh man I love this idea. They could use an eclectic instrument that most people never see, like an Ocarina.

You should have played Xenoblade before making a fool out of yourself. There are two problems with the instrument mechanic:

1) It isn't instantly available, meaning that a game of massive scope isn't inviting to explore (and that's what Zelda should be).

2) Playing a song each time you want to fast-travel is very tiresome.

From a world perspective, Xenoblade kicks Zelda so hard in the nuts that it isn't funny anymore. Where Zelda stands for tedium, Xenoblade stands for convenience. Although admittedly, Twilight Princess at least avoided the problem of playing a song. But then came Skyward Sword who threw much of the convenience overboard again. No warp mechanic, plus unskippable cutscenes and slow screentexts were back.

Making save statues double function as travel points right from the outset is a great idea for the next Zelda game.

You are such a firecracker Rol, I find it humorous. You and Malstrom are very similar in your spicy, harsh, far-sided opinion on things and the way you treat others.

Considering those Ocarina tunes are some of the most memorable Zelda songs and also one of my favorite aspects of OoT and MM, I would definitely disagree with you on that one. I felt like it added a lot more spirit to the game. If you can just teleport anywhere you want anytime (like Twilight Princess) I would feel like it really takes away a certain element of magic and spice to the game. The Zelda overworlds are never very huge and hardly require much backtracking compared to more open world RPGs like Xenoblade chronicles, so I think the model used in MM and OoT work perfectly fine. 

Oh and those save statues from MM acted as quick travel points. Yeah yeah, you had to play a single song to pick one to fly to, but it was more similar to the idea you seem keen on.

If Zelda were to go to a more open-world game, I'd just want it to copy MM's system. There are random save points around the world that you can unlock and, when unlocked, play a song similar to the Song of Soaring to choose your destination.