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F0X said:

After some careful thought, I have a few initial ideas I'd like to see in a new Zelda game. Emphasis on "initial".

[1] Instant fast travel. In all honestly, I don't mind long travel times very much... but it's awful when backtracking from one place to another on the opposite side of the game. If a Zelda game is to be massive in scope, I would love to see a quick fast travel system not unlike the one in Xenoblade Chronicles. Makes backtracking easy as pie. I'd at least settle for a system where the save statues act as warp points.


Yeah man, if only they implemented some sort of quick travel so I wouldn't have to run anywhere. Like.. what if they had some sort of magical instrument that, when you played a certain song, teleported you somewhere? Oh man I love this idea. They could use an eclectic instrument that most people never see, like an Ocarina.