| archbrix said:
For me, classic Zelda is based on much more than the colors. Zelda 2 doesn't have nearly the same feel as 1 or 3. It feels very different to me. I can't for the life of me find that interview with Miyamoto that I'm referring to (like I said, it was back in '97 or early '98) but what I took away from it was that he was admitting that the gameplay was going to be different from the original, which it was. Initially, Miyamoto actually wanted Ocarina to be from a first-person perspective because he wanted the land of Hyrule to be experienced that way. So the idea of change was intentional. There is just a fundamental difference between z-axis gameplay and x & y-axis gameplay. Think about COD in 2D. The gameplay would feel more like Contra than the COD experience. One of the whole points of changing a 2D game formula into 3D is to make it different; otherwise you'd just implement 3D effects and backgrounds into the x & y-axis. Games like Ocarina and Metroid Prime are perfect examples of how a series can maintain excellence while undergoing this change into the z-axis, while games like Contra and Castlevania are not. |
@bold. On what level? In terms of twitch-style difficulty, general vibe, visual appeal? You can make a game different on certain aspects without changing its foundation. But for some reason this far that was barely achieved (bar Metroid to Prime imho).
The added issue with the translation of some of these games to 3D is the emphasis on realism. When did that become a necessity? That's the kind of thing I'm thinking, thinking outside the box. For example, in SMB, Mario jumped really high for his size. Why does that suddenly have to change when moving to the 3rd dimension (which it didn't for Mario, but did for castlevania). Why is Ninja gaiden not as fun to control as the first one?
@miyamoto. Whether he wanted to make the experience different from the original or not was a design choice of his. I don't find 3D dictates that vision. We judge 3D based on what we've seen devs do with it so far, but I think intrinsically 3D goes beyond what we've seen so far and is not bound by the implementation people have made of it. That's what I mean by thinking outside the box.
@Zelda II. Tough call. I know what you mean, it does have a very different vibe, but some of the core elements of Zelda which were subsequently lost still existed in Zelda II, despite the very big differences in other areas.







