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F0X said:
UncleScrooge said:
F0X said:
SvennoJ said:
F0X said:
 

 

"The world and dungeons felt too small" doesn't make much sense to me. Most of the game is a dungeon, which is what I find compelling. The sky area is comparatively empty, but I feel the same way about most Zelda overworlds (though in this case it really is a hub world). And as I'll reiterate in the next paragraph, I couldn't care less about the size of the game world. As for Skyward Sword's collection quests, I didn't find them to be very tedious... especially compared to, say, Wind Waker's Triforce quest (many of my playthroughs were ended at that point). Re-used areas are is par for the course for Zelda (and Metroid), so perhaps you're just getting tired of the series formula (understandable). After all, you did consider the gameplay to be too predictable.

Perhaps you don't enjoy the puzzle and combat aspects of the Zelda series as much as I do. Perhaps you prefer going far off the beaten track to find a Piece of Heart of some other little secret, something Wind Waker excelled at. Me? Not so much. I don't like it when content is spread thinly over a massive overworld. I especially don't care if it's side content, since it's ancillary by nature. This may be why Skyward Sword is the first Zelda game I've 100%'d, because there was less side activities to do (but more required puzzles and such), and I rarely had to stray far from the beaten path to complete them.

Don't get me wrong. I love Wind Waker, too, but I'm very pleased that Skyward Sword adopts a different design approach. Experimentation with new controls, structures, systems, etc. is a good idea in my book, though purists would have every right to abandon ship.

In that case you liked everything that was decidedly "not" Zelda about the game

In general Zelda is focusing more and more on puzzles with each release. Also, the RPG part is getting weaker. And it's getting less epic. I guess some people like the new approach while others don't. It's really about your personal taste. Looking at the sales numbers the majority prefers "epic" Zelda.

classic: Classic ist eine für deutsche Qualitätsweine zugelassene Bezeichnung für Weine die nach speziellen Richtlinien vinifiziert werden.

I don't think you or anyone else besides Nintendo should get to decide what is "Zelda" or not.

I don't see how the RPG part is getting weaker, since the new upgrade system is very much an RPG feature and non-linear exploration isn't beholden to a specific genre in the first place. And less epic? How? Many of the gameplay ideas present in Skyward Sword are just as interesting as anything else a Zelda game has done. Sales numbers are influenced by multiple factors, such as the penetration of Wii Motion Plus and flagging interest in the Wii console, so the sales do not necessarily denote preference.

The quality of ideas is still there. Many game mechanics are still there. However, the familiar structure and scale isn't, which is the real issue. It didn't bother me- in fact, I find it to be superior in some ways, which I have already stated. If this is all a matter of taste (and it is), then I'm all the more pleased that Nintendo made at least one Zelda game that is more up my alley.

yeah thats true. Ocarina and Majora's had one thing in common that Skyward did not have,  that was the mixture of dark/moody feel recipe. Skyward Sword was mainly vibrant. I liked all three for what they are.