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^I thought there was more, so I asked you to elaborate. If that was it, then no problem

To actually follow up on your post then:
I agree that the Wii followed Nintendo tradition in its first 2-3 years. It pushed hardware with select quality titles. The big saying back then and in Cube days was quality over quantity, because Nintendo at the time had a reputation for releasing few titles to support their system, but all being of utmost quality.

It seems though that year 3 and beyond, that wasn't working anymore, and even when less SW came in but more unique propositions were being offered (motion+), the HW curve continued to descend. So what happened? (question to everybody)