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So, I was reading Nintendo's investors briefing the other day, and I figured out that Iwata believes in core games.

Some of you remember the core vs casual debate that's been going on at vgchartz for the longest time.

http://gamrconnect.vgchartz.com/thread.php?id=140290

Some of you said "Casual, Core Games, no such thing!", others of tried to explain it. Well, ladies and lasses, today we finally have the answer, from the man himself.

Iwata laughs:


It is generally said that game titles for skilled players sell a lot in a fairly short period of time after their launch and it is difficult for them to be long-sellers. We will nevertheless make “Kid Icarus: Uprising,” which was released worldwide last month and has been highly appraised by users, known to consumers who like action games into an evergreen title.

In addition, regarding “Fire Emblem Kakusei” (Japanese title), which was released last week in Japan, its initial sales figure reached the record-high in the series since the GameBoy Advance and we have received a lot of messages from the Club Nintendo members that they bought a game from the series after a long interval. Although we have not decided on a plan to release it overseas, we hope to further increase its sales.

When it comes to describing the concept of a core game, Iwata has no double-standards. He just calls them games for skilled gamers.

*Your body is ready*...

Now B E L I E V E, and post your thoughts