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Crystalchild said:

I clarified to someone how to properly pull of a Skillchain with the intention to deal damage. I think its worth pointing out in here too, since there will be, undoubtetly, people who may not be aware of this, due to beeing at the beginning of this game;

The important thing is, imo, to keep the multiplier up. this can be done even if yer change the Color. (3 Strikes of category Red for example would set the multiplier to 3...  while staggering, meaning pink-green-yellow, wouldnt, since you change the skill's category with every different color.)
meaning: Attack Red (MP red: 1) -> Attack Red (MP red2) -> Attack Red (MP red3) and so on... when now choosing a green colored skill as follow-up, the counter would fall back to 1! .. you can prevent this by using "Grey" Skills inbetween changing colors, like this; Attack Red (MP red: 1) -> Attack Red (MP red2) -> Attack Red (MP red3) -> Monadolololol (MP Grey 4) -> Attack Green (MP Green 5) since Grey is "compatible" with any color and will eventually convert Red(or else) into green(or else.. the benefit is that the damage increases, the higher the number is.

Yes, pretty much this. You forgot to mention 2 things, though:

1. Max. multiplier is 5 times.

2. You can do a chain attack with higher strengths and with more links if the affinity between the characters is strong. Also, some characters will always do better than others, so Shulk and Dunban will be better than Riki and Reyn, for example.

 

Also, all Arts ignore resist, so you can topple enemies you couldn't normally.

 

But good explanation!



 

Here lies the dearly departed Nintendomination Thread.