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Viper1 said:

UE3 on iPhone is not exactly the same UE3 on the HD consoles but UE3 is designed to be scalable.

CryEngine 3 is not scalable to iPhone and Android.  It was designed with the PC and HD consoles in mind.   And it was a breeze for Crytek to port the engine over the Wii U.  That would be very hard to do if the Wii U was not at least as powerful as the 2 HD consoles.  

Thrid, think of PC games for a moment.  Doesn't the same game run on various level of hardware?  From an HD 6990 down to an HD 4670.  Not pwoerful enough to run a game doesn't even make any sense these days.  You might have lower frame rates, less post processing and shader operations, the lighting engine may be reduced but to say the Wii U can't even run the game when the engine is designed for fixed hardware on consoles is silly.

Finally, the Wii is handlign every other multiplatform game just fine.  Many claiming it was super easy to get the game up and running.  I'd hae to say that if the Wii U can run those games as well or better than the HD cosnoles, than it most certainly can also run Crysis 3...if not, by this logic, neither can the PS3 or X360.


Um Cryengine is scaleable to the iPhone, they are making Fibble with it.

PC games are built to be scalable tho, they have (for the most part) multiple different settings and sets of assets so you can have the game running on different hardware, Crysis 2 DX11 won't run on non DX11 hardware but the game has a DX9 version that will that is 2 different renderers it also has different levels of assets to insure it will run on a wide range of hardwar. If someone made a game that only used the DX11 version of Cryengine 3's renderer then the game would need DX11 hardware to run it, even if the engine will run on DX9 hardware fine.

I was not dissagreeing that the Wii U could run Crysis 3, just the statement that because the platform will run the engine any game built on the engine can automatically be able to run on the hardware. 



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