I don't want to drive you up the wall. Try to stay composed, you've helped me before, consider this my turn to return the favor.
When I was talking about SMB2, when I likened it to NSMB2, ... I meant it in the way that gameplay had certain minor improvements, but that graphics were largely the same graphical architecture.
Where I could give you room here Rol is that the gameplay improvements for NSMB2 may be considerable (especially the p-wing) in contrast to the minor changes of SMB2 (poison mushrooms, memory stages). But SMB3 revolutionized SMB with concepts such as sliding, holding shells, using items, using costumes (boots, suits). It just really pushed the envelope in the gameplay department. I don't think that will be said for NSMB2 but I could be wrong. I'll make this a debatable point.
But from a graphical standpoint, SMB2 is to SMB what NSMB2 is to SMB, in my humble opinion, while SMB3 (the true evolutionary successor to SMB, as even sales dictate) really changed the graphical architecture radically.
Is that a fair statement though?







