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^I can understand people telling me it's not gonna happen, you're not getting an improvement in graphical quality, more depth in presentation and more detailed surfaces and environments, so get with the beat.

What I don't get are people seeing that Nintendo is not putting in their full effort in the presentation department, and us gobbling it up as if it was the cup of Khali.

You say you don't know of ANY video game series that changes its visual style from one game to the next, but what about Street Fighter, what about Diablo, what about TES, what about Warcraft, What about Metroid, what about Donkey Kong. You give me the example of Halo 2. Look at the screenshots for Halo 4!!! They are breathtaking! Why is it so much more to ask for when it comes to Mario 2D.

Well, friends, the answer is quite straightforward, and the truth lies in what Lord Ciansworth wrote, it could be the best explanation apart from time constraints (which I mentioned in OP). He said that possibly Nintendo is keeping certain surfaces and character generic so as to not alienate the mainstream that already purchased NSMB, and they need to make sure not to affect the winning formula. That's says money making to me.

My complaint isn't that NSMB2 isn't an improvement over the Wii version. I'm just suprised as to why it is so inferior. For this, I'll be willing to accept that it's a matter of resolution. But pezus mentioned that the screenshot was about the size of a 3DS screen, which makes sense. So there's either something we're missing (maybe the screen was taken at a poor resolution), or it's what it is. Assuming it's what it is, in terms of resolution only, I'm underwhelemed. Then, in terms of detail, yes I expect it to go beyond NSMBWii, because detail has little to do with HW capabilities at this point, the 3DS is more powerful than a GC for all suits and purposes. It would more have to do with time and talent, time for talent to spent on making the environments look more rich, more detailed. The time was simply not put, but the only question that remains is why, and I believe Lord C. did a good job at explaining it.

If that's how Nintendo wants to go a bout it, well I'm surprised you'd think I'm part of the minority, but I say Fuck You Nintendo, and here's why. The game is selling 20M+ copies a pop. It is their highest-selling Super Mario game. It is a 2D game, and requires a small team. Do the math, you'll find it odd that with those 2 considerations the game is not given more budget/resource allocation. So it brings us back to why.

We have 2 reasons:
1) Time constraints (possible)
2) Sticking to a formula (very likey)

If it's 1, it's excusable. If it's 2, I say I've had enough of this cash-cow strategy, I'm a big-game hunter, I've had enough.

Maybe I will still try the game, but I'll try it as a mediocre entry in a highly popular series and that's it. And I wouldn't care about it much more than that. Hype it all you want, it passes under my radar. If that's what Nintendo aims to do, then it worked (thank the Lord, I finally saw the light)