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Conegamer said:
Michael-5 said:

Games drop a lot harder in Japan then they do in the rest of the world because of the strong used game market and the tendency for major games to be headstrong.

Remember in Americas, it released on a Thursday before Good Friday. It sold 140k in 2 days, I don't think everyone interested got a chance to get it yet.

I think week 2 sales will be modest, maybe as high as 60k, but week 3 it will drop to below 30k and stay there.

 

P.S. The game sold 169k WW, but 142k in Americas. That means 27k was sold in Europe and Japan (Mostly Europe). If XenoBlade has stabilized at such a high weekly sale level, what level will it stabilize it in Americas? There is a good chance this game will sell 20-30k weekly for the next 3-6 months IMO, maybe even longer if it holds up during the Holidays.



Wrong. It sold 2,786 in Europe (up 35% admittadly), and 2 copies in Japan. The rest came from the rest of the world and the rest of America, such as Canada, Mexico, Brazil etc. Also, the game launched on Friday, except for Canada I believe. I stand by my 45k for US. Then 25-30k, with stead 3-5k drops until 10k where it will hold for a couple months. HOWEVER, this is assuming there are no stock shortages.

Ahh I see! I was thinking 27k for regions outside of Americas was high. I forgot that they took out Canada and South America for the Americas sales. That's really stupid since Canada's market is so similar to USA's, how hard would it be to track us, were smaller my population then California.

Also I live in Canada, it came out here on Thursday because Friday was a holiday. So still 2 days of sales.

No stock shortages might mean most sales were pre-orders. Maybe VGC didn't overexagerate pre-orders, just some people picked up their game after 2 days.



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