gumby_trucker said:
I don't think we are in disagreement here. I definitely agree that Nintendo could have done much more to avoid this situation, if not at the hardware planning stage then at the very least with more support of developers like Factor 5, who had the knowledge and will to make good looking games on Wii. Personally if I had to change one thing, it would have been to add motion plus to the console from day one, assuming that was technically possible. People were obviously willing to pay a bit more for a Wii during its first 2 years on the market, and having accurate motion recognition right out of the box would have made the device seem less like a "fad" that can be dismissed until it's no longer possible to ignore it. But let me ask you this: if factor 5 can pump out a game like Rougue Squadron in a single year with such a small team, doesn't that mean that perhaps it's not the most insanely difficult thing to do? It seems to be far more difficult to maximize the performance of PS3 games, which Eggebrecht learned the hard way, along with others like Free Radical. It's true that even a clever CEO might have trouble convincing the board of directors or shareholders to invest heavily in Nintendo, considering they have previously been either a hostile territory or an unknown. Nobody is arguing against that. This thread is more about lamenting over missed oportunities than pointing fingers at any particular culprit. But I do agree 100% Nintendo are just as responsible as anybody else. Personally I think it has to do with the man in charge of the company being too inexperienced to recognize what he had on his hands at an early stage. |
I thought this was a good post so I would have not responded, but I'll answer your questions.
"if factor 5 can pump out a game like Rougue Squadron in a single year with such a small team, doesn't that mean that perhaps it's not the most insanely difficult thing to do?"
I'll answer Yes, it would not have been too too difficult. That is if the team was small and didn't require too much effort. But I think Factor5 was a very unique and efficient team, I don't think their ability to produce Rogue Leader so quickly is a typical thing. Add to that the idea that Rogue Squadron was running from the N64 with Expansion pack world, alot of the legwork was done. Fair, other similar opportunites could have existed from Cube to Wii, but I think Factor 5's efficiency again is atypical. Add in there that they were pretty close to Nintendo (not all devs have that luxury). And apparently they needed a big budget to pull this off (advanced dev tools maybe?) In most other cases, the 360 was the way to go.
My opinion on this isn't super solid.







