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gumby_trucker said:
happydolphin said:

It's mostly because this time around there were other ways to go high-end graphics. Sure, you can say that the HD market was saturated, but truth is, Wii-ish games also were lacking on the HD twins, so the "well is dry" argument applies both ways.

That's why it's so 2007, because back then (or a year or two prior), people made consoles that stood up to the rest.

by that logic publishers should have stuck with pc gaming in the ps2 era...

you can argue what developers have argued, that there is no market for third party games on Wii. There are plenty of threads dedicated to that, no need to go into it here. But if you accept that Wii sells and that you would benefit from having a piece of that success, what reason is there not to want to push the hardware?

Of all the complicated decisions publishers have to make about market compatibilty or demographics or timing or brand recognition or whatever, this one is a no brainer! Plus it's a bit too convenient that ALL Knowledge of the architecture of the Gamecube was LOST in the span of 12-18 months! There are some fine engines running on GC*, and there was no reason why they weren't the starting point for development on Wii.

*besides Nintendo's engines, RE4 and the rougue squadron games, Namco and Sega both had very capable engines from developing Starfox and F Zero on the cube, the engine used in the game Metal Arms was very good, Square had good tech with which they developed the original Crystal Chronicles, and there were others, not to mention using any licensed engine like gamebryo or unreal 2.5 etc.

This is all such wishful thinking. The HD twins surpassed the Wii in marketshare from the get-go. The businesses had their business models shaped around the promise of the PS3, not the GC's successor. The Wii was a HUGE business risk and 3rd parties were not ready to invest on the platform. Fast-forward 2-3 years when the Wii proved itself, here is what you have:

1) Their legwork is already done on the HD twins, and their market is established.

2) The Wii market is now shaped to look for non-gamer and casual experiences, NOT the type of consumer that is looking for cutting edge necessarily.

I mean, I know there are people that like both approachable games and high-end graphics such as Smash Bros and Mario Galaxy. But that was not a very big market this gen. Hopefully gen8 Nintendo will be able to lead the pack as 3rd parties are more ready to embrace them as a manufacturer, but to expect people to max out the Wii is tremendously counter-market! Yes, there were exceptions as there should naturally have been (Capcom, Monolith, which is 1st party, Nintendo), but that was the nature of this gen and the product of Nintendo's low-end disruption strategy and poor 3rd party relations.

 

Nothing, absolutely NOTHING to cry over. BLAME NINTENDO DAMNIT. And If you're gonna ask "Youman, bro?", the answer is YES I AM. I am damn ennerved by the sheer denial on this forum, plain and simple. Nintendo made a mistake, call it! Don't start asking for the unexpectable.

 

I expect Nintendo to regain its place in the market, but that is something possible, something I believe that if they make their wrongs right again, they will succeed. To blame 3rd parties is to miss where the true problem lies, and it was in Nintendo's horrible 3rd party past. They needed a gen to fix that, now it's time for the future. Call in the WiiU.

You know what? If Nintendo needed to scrap high-end this gen so as to become #1 on a manufacturer basis and kick ass gen 8, then bring it on.