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lilbroex said:
fordy said:
lilbroex said:


How is using all features provided by the GPU completely different from maxing out "the graphics". I'm pretty sure I specificed that I was talking about graphics specifically.

I'm more than well aware of what shaders are and how they work...


If you know the basis behind shaders, then you should be well aware of the difference between the GPU features and fully utilising GPU cycles effectively. Pretty much every "feature" is used in a GPU regardless. Whether or not the customised resources are fully utilised is what determines your "graphical capability". More optimised use of shaders = more ability to add visual features. I'm suprised that even needed explaining.

It's like asking about how to fully use features of a standard CPU. Are you talking in terms of hitting every arithmetic opcode at least once (using all features) or fully utilising CPU cycles for the job? One of these actually counts towards effective results. Can you guess which?

Your two sentences "I'm pretty sure I specificed that I was talking about graphics specifically." and "I'm more than well aware of what shaders are and how they work..." makes me believe that you don't fully understand shaders. Shaders ARE a manipulation of graphics!

Please stop... You are not informing me of anything. The Wii and GC don't even use standardized shaders.  I literally said that the way you max out a system is through optimization of its specific components. You are repating nearly exactly what I've been saying... Did you even bother to read my posts?

I avoid flagrantly using high level technical details when explaining about system components and features because I'm sure that over 90% of the people reading it will have no idea what I'm talking about and want them to actually take something from it. I'm trying to explain this in a way that most people will be able to understand. You are trying to sound as technical as you can, more than likely in an attempt to appear as if you have superior knowledge of the subject when the fact is that you just restated everything I've been saying in a more pointlessly complex and convaluded way for no apparent progressive purpose.

Clocks cycles are what make the GC's CPU nearly twice as strong as the one in the Xbox 1 and the Wii's CPU three three time as strong. Tell me, do you know about the 200 mhz ARM processor that runs things behind the scenes on the Wii? Do you know the effective way to implement anti-aliasing on the GC and Wii's TEV? Do you know the depth of programmability of the Wii's TEV over the GC TEV due to the doubled bus paths? Do you know that the Wii can output  1080p graphics if Nintendo removed the firmware restrictions on it? Do you know that the Wii's GPU uses 32 bit coloring depth where the GC GPU only used 24 bit? Do you know that the Wii and GC have programmable shaders and that have to be custom made and applied by each individual developer?

I can go into explitcit detail with every subcomponent and feature of the Wii. However, I'm not arrogant enough to do that, when I know most people reading my posts aren't tech expects. I'm not just trying to sound smart, so I'm not going to bomb rush them with technical jargon that I know they are not going to understand. This is not a contest. Please don't come at me with technical details again. Especially these two systems which I have been speaking on explaing the details of for over 3 years.

Well, I am not a technical expert, but I understood lots of what you wrote because your tone was right, and you said it naturally, that comes across on the page. You should post more some of us WANT to learn.