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fordy said:
lilbroex said:

When I say "maxed out" the console it means with all factors included. Cartridge and memory mapping limitations are a facts of the console. Technically, to my knowledge at least, the N64's super mode was never used in an actual game(maybe Rogue Squadron on the 64 but I'm not sure). It would cripple the graphics capabilities so bad that it was pretty much worthless.

Few games if any used both of the Saturn's processors.


I'm primarily talking about the graphical maxes of the system, not memory, cpu strength(aside from physics), storage limitations. We aren't taking this to ridiculous, potentionally possible extremes.  The games I listed are what I'm talking about in its purest form. Games that use all of the features that the base console has to offer.


Using all features provided by a GPU is completely different to "maxing out", especially now that many visual features are implemented through the use of hardware shaders. Now it's back to full shader features being utilised by GPU floating point capability. In other words, the more efficient the code set to the GPU is, the greater the "features" that can be implemented by the shaders.


How is using all features provided by the GPU completely different from maxing out "the graphics". I'm pretty sure I specificed that I was talking about graphics specifically.

I'm more than well aware of what shaders are and how they work...