| RolStoppable said:
All the games you listed were not released during the last ten years (which is what a decade is). You made your own counterpoint for Yoshi's Island, it only pretended to be the next REAL Mario game. And Super Mario World wasn't really a proper evolution of Super Mario Bros. 3, because the number of power-ups was drastically reduced. This is one of the reasons why SMW isn't seen as a clearly superior game to SMB3, even though it should have been due to it being a 16-bit game while SMB3 was an NES game. SMW was great, albeit slightly disappointing. It isn't so much evolution as stagnation. Better than SMB3 in some aspects, but worse in others. So how are NSMB and NSMB Wii evolutions? The DS game added new moves like double, triple and wall jumps. The Wii game added simultaneous multiplayer. Length and variety of levels were increased for both games, non-obnoxious collectibles were added (the three Star Coins). Meanwhile, Mega Man is stuck with eight robot master stages and a few Wily levels. Didn't evolve from the NES days at all, except for the removal of slowdowns. Ninja Gaiden moved into a different genre, so it doesn't count at all. What has DKCR to do with the evolution of SMB? DKCR had to evolve in and of itself which it did mostly in production values. Animal buddies were sadly removed for the most part (only Rambi is left); the lack of water stages might not be missed. Regardless, the number of levels increased considerably which is what you would expect from a modern game and where Mega Man failed hard. DKCR also has a time attack mode and well thought out level design. Admittedly, the NSMB games and DKCR are not perfect and leave room for improvement, but that is forgiven by the market because it feels so good to have these games back. The next time around there needs to be put more effort into (Nintendo in production values; Retro in some features like the animal buddies), but that isn't an insurmountable task. If Nintendo takes good care of Super Mario Bros., everything will be well. Unfortunately, the threat of including Miis doesn't bode well. It gives me the impression that Nintendo treats SMB like a casual game while 3D Mario enjoys getting all the goods. If Miis were premium treatment, they would have already been in 3D Mario. |
And that is exactly what I didn't like of the NSMB direction. DKCR is a different story and caters to our demographics better (we want the old stuff, well made), but NSMB did not trace the direction for awesomeness, it traced a path for sales. It would be really a wish for Nintendo to return to the original look of Mario, add some extra physics (triple jump, more power-ups, boundary-breaking dynamics like the giant mario), all at a bargain pricetag, and they have my purchase. But is it possible? I don't want to get my hopes up. As for NSMB though, I'm already over it. After enjoying the DS one alot, I just wouldn't care for another similar experience. It would have to go in the direction you seem to be describing, but they're a business. From what we can tell it seems like they'll be repeating NSMB. Maybe not though, who knows?
For Megaman, to be fair they did release the X-series on the Super NES, which were excellent games (I haven't played those on the PS though). The return to the roots was well appreciated, but true a revival would be even more earth-shattering. The same goes for Ninja Gaiden.
Also, what did you think of Donkey Kong Jungle Beat? I loved that game, were you turned off by the Konga controls?







