RolStoppable said:
Business also dictates that in order to compete you should try to match or exceed your competitor's offerings. In terms of software competition this means to match or exceed the quality of Nintendo games, because those were the ones that set the tone on the Wii. So while a game like Wii Sports wasn't pushing for amazing graphics, it certainly focused on other areas that are just as important (if not moreso) as graphics. Third parties at large failed on that front as well. Regardless, it's always better to make your game as good as you possibly can instead of doing just what is considered the bare minimum. |
I will reply with equal respect.
Since we know that the Wii was propelled by titles that attracted an audience that did not seek high-end graphics (true, entertainment value is just as important if not more important than graphics, but not at the full expense of seriousness in theme), that set the tone for the platform as a whole. In order to cash-in on the trend and inject entertainment value, most partners followed Nintendo's lead by offering titles with little aesthetic quality (fun graphics, but not interesting as a whole). Examples of these are Zack and Wiki, trauma center, no more heroes, Just Dance, Namco GoGo vacation, and such. In setting this trend, Nintendo did not create a market for games that featured advanced graphics. They were lucky to have Monster Hunter Tri.







