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spurgeonryan said:
Cut scenes are horrible, but there are many games with cut scenes. Zelds is trying to tell a story people. Too much Call of Duty has rott some takers brain I think. Not saying anyone in this thread. Just saying it is a relatively easy game to pick up with hardly any long cut scenes to impede your progress. Zelda has always had cut scenes. You changed or zelda changed?

but when previous games of the series don't have cutscenes in the same manner I don't think this is a step forward for me. Not to mention they mumble in the cutscenes and don't speak, and it really isn't cute a lot of the time making the cutscenes more pointless... The start of the game is really heavy in cutscenes and a lot of games have this fault. It's a fault with other games, and this.

There are a ton of prompts that interrupt you. Navi was annoying but you could ignore her. You can't ignore the prompts that consistently interrupt the gameplay and you can't skip the cutscenes or prompts like a lot of cutscene heavy games these days. Which hurts it's replay value.

still a really good game. Just has a lot of issues for me. It grew substantially from my first impressions of it though.

I generally hate motion controls... but the combat I thought was a lot of fun (something zelda lacks a lot of time). The swimming was pretty bad though. His sword stance is ugly, it's like alpha protocols crouching stance, I know it's that way because of the person holding the wii-mote. But, akward animation is akward.

@OP
Essentially I say give it another go. I was initially dissapointed like and and still somewhat, but it grew on me and ended up being a lot of fun.