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Conegamer said:
leatherhat said:
Conegamer said:
leatherhat said:
Zlejedi said:

March and early April were bad but rest of Q2 looks much better:

04/17 - Disgaea 3: Absence of Detention (PSV)

05/01 - Mortal Kombat (PSV)

05/29- Resistance

05/31 - Silent Hill: Book of Memories (PSV)

06/12 - Gravity Rush (PSV)

end of June - LBP

Thats a sexy little lineup right there. 

Not really. Disgea, Silent Hill and Gravity Rush will all struggle to reach 500k, or anything like it. 

Mortal Kombat will hit 500k, maybe.

LBP and Resistance will probably reach 7-800k.

Nothing will boost sales for more than a week, and even then, maybe only by a couple k.

 

The Vita NEEDS a system seller. There isn't one yet. And none of those look as though they will be.

I was talking about what I want to play. And LBP, resistance and MK should all be million sellers.

That's cool. I knew that And I agree.

But my point remains that, from a business standpoint, it's pretty poor.

And the best selling Mortal Kombat game this past gen sold 1.6mil, on the PS3, which had a 55mil install base at the time. That's a 2.9% attach rate. And fighting games aren't as big on handhelds. LittleBigPlanet sold 2mil on the PSP, with an install base of 58mil at the time, making it 3.4%. Resistanceon the PSP only sold 800k, on an install base of 57mil at the time, so that ain't gonna happen. For any of those games to sell a million, you'd need closer to 50%, or for it to sell slowly for a very, VERY long time. None of the series' are big enough for that, or to sustain sales.

Remember that Uncharted for PSV has only just reached 500k, and the next best selling game isn't even at 200k. The Vita simply doesn't have the selling power yet. 

PSVita actually sells fairly well when it comes to digital sales. While most do not rate a title after buying it (And you can only rate IF you buy it digital), the game does have 3,500 rates in the US store. So in the US we can think of maybe 5-10k more on the sales at least for the US and maybe the same or more in EU.

Even if not, Uncharted would still be boasting a 25% or higher attach rate, which is pretty damn good if you ask me, especially considering not only did it have 25+ other titles to compete with at launch, but also costed $10-$20 more than all other titles. To think what it could be at if it didn't launch at a ridiculous price of $50, but rather $40 like everything else. To think how different it would look if you were talking about 600-650k retail sales on a device that only has a 2M install base.



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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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