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Squilliam said:
HappySqurriel said:
Squilliam said:
Two Xbox 360s duct taped together...

What we know:

Small case.
Low power design.
Has to power a separate screen (or two) as well as render @ 720P.

Effective performance is likely to be somewhere between 1-2* the performance of the Xbox 360 depending on game design.

Once again, using the Gamecube (and almost all game consoles with the exception of the XBox, XBox 360 and PS3) as an example the size of the console doesn't tell us a lot about the real world performance of the system ...

It is highly likely that the Wii U will not be a monster on paper, but if the system is well designed, efficient and has the right customizations it could easily be a very powerful system at its current size. Consider what could be done with laptops (which are obviously not as efficiently designed and games are not optimized for their hardware specifically):

 

Wishful thinking...

We know the Wii U likely uses the 40/45nm lithography process (if you've been paying attention) and we know the Wii U case size is only 1/3rd larger than the Wii. Just do the math...

Yup

IBM straight up said it was pruducing the CPU at 45nm, so that is 100% confirmed

http://www-03.ibm.com/press/us/en/pressrelease/34683.wss#release

And 28nm yeilds are still low and wafers are very expensive so 40nm is the only real choice for the GPU that is virtually confirmed as well, there are no foundries capable of producing the 2 million odd GPUs they will need this year. Hell they can barely produce enough for top end GPUs at the moment.

There is no magic wand that Nintendo can wave arround to change physics ether, if they wanted a very powerful console they would have had to make the box bigger.



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