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turtuls said:
I guess with all this talk of failure because of game sales, wouldn't a greater measurement of failure be by the amount of studios that have closed down. The only studios that I can think of that failed and closed because of developing on the Wii: Hudson entertainment, Frozen North productions, and Rainbow Studios.

Studios that failed and closed because of developing on the HD consoles: Bizarre Studios, Factor 5, FASA Studio, Grin, Kaos Studios, Midway, MTV games, Pandemic Studios, Realtime Worlds, Team Bondi, Zipper Interactive.

Off the top of my head I can name 4 times the developers that had to shutdown because they failed on HD consoles. I think that goes to show where the real failure and disappointment is.

That's really not the best way to measure it as you could equally argue they failed because they released on the platforms with the most competition (and therefore platforms containing the best games in the respective genres).

I'm not saying that many of those failed studios wouldn't have been safer if they developed less-riskier Wii games, but that's only part of the story.