| RolStoppable said: I have to give it a 1. It doesn't do anything for me. I can barely recognize any depth, all I see is different layers. Things that pop out of the screen are absolutely terrible. The only reason why I give it even a 1 is because it can be turned off and is never necessary. Also, my score is on a scale of 100. |
I can't tell how much of this is sarcasm. I would rate it a 9 because the pros far outweigh the cons, even though it will always be used better in some software than in others.
Cons: 1. Small viewing angle so typically, only the person actually playing can enjoy the 3D and not those watching him play.
2. Cross talk - blurred images that accompany the 3D effect
Pros: 1. The strength can be adjusted so you aren't limited to only an OFF and ON state. The closer the screen is to your eyes, the lower the strength needed to enjoy the 3D.
2. Even in games like RE: Revelations where the 3D effect does practically nothing (on the same level as my TV's 2D to 3D feature in which it tries to convert regular images to 3D), the 3D makes the images appear 'sharper'. I noticed that they just don't look as clear without the 3D so even if I don't want the 3D effect, using about 10% of it's strength will sharpen up the images. Download the demo of Dead or Alive Dimensions or Metal Gear and test out my theory.
3. The 3D pictures and videos the camera can take are actually nice if you learn how to focus the camera before taking your pictures and there's an optional visual aid to help you do so.
4. In the AAA first party games, the 3D is usually very impressive and you actually feel like you're not playing the game at its best whenever you have to play without 3D.
3DS: tolu619
Wii U: FoyehBoys
Vita, PS3 and PS4: FoyehBoys
XBoxOne: Tolu619
Switch: Tolu619
Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!







