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Soriku said:
Conegamer said:
Soriku said:
Wagram said:
In terms of gameplay I personally think Arc Rise Fantasia destroys Xenoblade in that aspect. However the OST/Story in Xenoblade is just so damn good.

You're right about bosses. But the normal enemies in ARF are too easy and you don't need to do anything except use Attack for every enemy in the game so Xenoblade is better most of the time.

Gameplay was still one of ARF's strong point anyway (and Xenoblade's).



If you've only just started, then the combat systme really picks up and just continues to build and build.

Each of your 7 characters have different abilities, and a completely different fighting style, as well as 16 unique Arts and a unique Talent Art. Then you have the enemies, who use status effects, and (damn annoying) Spikes, and the Party Gauge, and the Monado abilities, and the Mechon, and the environment to watch out for... I don't get why you'd think it was worse than ARF (which does have an epic fighting system!)

I'd imagine some people are getting to the 'first plot point' now, where the game really begins (you'll know if you've seen it). Just after that bit, the game REALLY starts as you go through the cave to the first of 6 'major' open areas. That moment when you come out of the cave to the music on Gaur plains...I don't care if the graphics aren't top-notch, that moment is beautiful.

I have an import copy I got back on October :P I just didn't think the bosses are all that interesting, save some unique monsters.

Did you beat all the 100+ bosses?

I beat most of them, yes. 

With the sheer number there are, of course they'll be repeats. You'd expect this from any game, let alone such a large game from such a small company...but the battle music and difficulty made up for it! The spirit enemies, for example, made things exciting, as you had to change tactics. But I never felt bored and, as you always got a unique reward from them, it was worthwhile doing them.



 

Here lies the dearly departed Nintendomination Thread.