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Joelcool7 said:
Happy you didn't fully read my reply. I did address the OP in full. I also addressed the recent idea that WiiU will be weaker then 360. I stated the WiiU absolutely must be 2.5x the power minimum but 5x the power would likely be smart. If they follow the Wii model they will hit all of the same walls the Wii hit. The console best case scenerio lasts 4 years before tanking hopefully be the time it tanks it will have a large enough lead over its competitors. But the other scenerio is Nintendo actually doesn't reach the success Wii had. Simply because the Wii had something new and revolutionary it also targeted the casual market in a massive way. WiiU will not likely have as big of a revolution with the tablet nor will they likely have the same success they had with casuals who could get a better graphical experience on an I-pad 5 plus they could do things on their phone and iPad that WiiU couldn't likely do.

Nintendo will still have success with the casual market the gamers who like to play fifteen minute pick up and play sessions and buy three games a year. But they won't have the success they did with Wii if they don't claw back some of those lost core fans.

Reggie was right when he said one of the biggest challenges for Wii was that it couldn't receive ports. Reggie talked about how RE5 was only not released on Wii because it couldn't be ported it would need to be built from the ground up.

Nintendo needs multiplat games. As such the Wii model will not give Nintendo the success it had last generation. Nintendo needs to diversify its audience more and expand it rather then focusing on repeating the same mistakes and successes they had with Wii!


Except you're not addressing the core point of the original post ...

It could be argued that the PS2 was 150% to 200% the processing power of the Dreamcast, the Gamecube was 150% to 200% the power of the PS2, and the Wii is 150% to 200% the power of the Gamecube. The net result is the Wii was in the range of 4 to 8 times the processing power of the Dreamcast.

The entire point is that if Nintendo followed the Wii strategy the Wii U would be 4 to 8 times the power of the XBox 360, and a system that was only 50% more powerful than the XBox 360 would represent hardware that was substantially less advanced than the Wii was upon release.

Personally, I have doubts that Sony or Microsoft will follow the same route with their hardware that they did this generation being that I don't think they want to face those hardware losses, can't afford the development costs, and it didn't make them the most popular or profitable companies.

 

 

In my opinion, the net result of Nintendo following the Wii Strategy would be releasing the Wii U and it being 4 to 8 times the performance of the XBox 360, Sony and Microsoft releasing a system that was (at best) 2 to 4 times the processing power of the Wii U, and the vast majority of games being released for the Wii U at 720p@30fps and being upgraded to (at best) 1080p@60fps for Microsoft or Sony's consoles.