Soundwave said:
I'd agree it would be a problem, but lets be honest -- just about every Western developer does this today anyway with PC game releases. What's more work for a developer -- having to hire a completely new dev team to make an inferior version of Call of Duty (for example) from scratch for Wii versus the PS3/360/PC versions ... or being able to use the higher end assets that you've already designed and have sitting there and then just having a couple of guys work in addition to the main team to downscale *existing* assets for the "base console"? It's better than the alternative of not getting games like BioShock and Mass Effect and GTAIV and FFXIII and RE5 (whatever their future 720/PS4 equivalents are anyway) at all, or getting them but only getting the "butchered" versions. I think developers would appreciate this approach actually. |
I think you are forgetting about capacity of the medium.
Some PS3 games already approach the entire 50 GB capacity of a dual layer Blu-ray disc. You are suggesting they find a way to put those assets and the higher quality assets all one disc? Going the 2 disc route just upped the cost. Releasing 2 seperate SKu's is even more expensive.
The rEVOLution is not being televised







