Wagram said:
Not to rain on the parade but this "statistic" list given is kinda inaccurate. 479 Quests - I hope you like about 10 quests, because out of this "479" that's about all the variations you're going to get. Kill XX monsters, Kill XX monsters for X item's, Talk to this NPC, Hit this monument, Gather XX materials from the mini blue orbs on the field, Kill X NM. They really dropped the ball with this. 344 affinity links - These are cool, and you can unlock some pretty sick traits. 310 Items - Lots of items, but a lot of them are pretty useless. 165 named NPC's - True, LOADS of NPCs. 157 Unique Enemies (non-story bosses) - Yeah, this one is way off. There's more like 30 "unique" monsters. Add in 5/6 variations for every single monster and you hit this figure. 150 Record- achievements - Trophy whores rejoice. 63 Heart-To-Hearts - These are actually semi decent, but in the grand scheme of things not really worth it because the mini conversations are so short. 50 Trial-achievements - More trophy whoring :D
again, AMAZING game, but it's not perfect. So please don't expect it to be.
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Sounds like a proper JRPG no doubt. I'm expecting something around the quality of tales of symphonia. If its less corny than that, but as technically as tight then I will be delighted. I am very thankful that Europeans proved that this game had an audience outside of Japan. This game will now sell more than 500K, something it previously might not have.