My one tip, wait until finishing 10 chapters before even beginning to judge the control system (and play using analog stick + touch screen aiming) - mostly because at first it seems like a terrible idea, but after 10 chapters you will feel like the game would not be controllable with any other scheme besides analog + touch screen aiming. I feel now that if I play with other control schemes, that I would not be accurate enough or responsive enough to play effectively.
In addition, pay close attention to the weapons you like, there seem to be hundreds of different types of weapons, and among those, many different variations of the same weapons (effectively thousands of unique weapons, or maybe tens of thousands). Fuse weapons together to make more suitable and improved weapons.
Anyway, this game I would compare to Metroid Prime Hunters - which I felt had more accurate controls than the Gamecube Metroids (which I found very slow, clunky, and uninteresting) - and the Kid Icarus universe and level designs just absolutely demolish Metroid Prime Hunters. There is no comptetition this time around - on NES Metroid was clearly superior to Kid Icarus, but this time Kid Icarus is in a whole other realm when compared to Hunters - it is SO much better in terms of content (or any other Metroid game, although I still have yet to play Metroid Other M, but from what I hear, it is worse than Metroid Prime, and Kid Icarus I find many times better).
I describe myself as a little dose of toxic masculinity.







