Retail is better if you are actually attempting not to lose money. A bargain bin retail game will generally sell a lot better than an eShop game. The problem with eShop is that the market is almost non-existent, the chance of failure is near absolute. Usually the teams that are doing eShop games are not teams who are doing it for any form of commercial success, but rather as a demo so that a publisher might pick them up to work on a real game.
There is a shot at success for retail, but going eShop for an original title is nearly guaranteed commercial failure.
I describe myself as a little dose of toxic masculinity.







