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greenmedic88 said:
Mummelmann said:
greenmedic88 said:
Running Samaritan on an HD 6670 is an impressive feat, but I think if anything it will only illustrate the growing gap in visuals and performance between consoles and dedicated gaming PCs that will likely increase a lot faster in the 8th gen than in the 7th.

There's still room for surprises with the Xbox 3, but based on alleged specs alone, it does seem more like a piece of hardware that was designed to stay current for 4-5 years rather than the 7-8 the Xbox 360 is currently coasting with.


Precisely what I've been saying. Development and hardware technology cycles , market branching and the overall fickle nature of the customer is forcing the market to move faster. The paradox in the 7th gen has been that even with tech cycles going ever faster, the development fazes have been prolonged a great deal. This won't do for the 8th generation, they need more opensource 3rd party out-of-the box tech to eliminate development time and cost.

I fully expect a lot more outsourcing from the likes of Epic, Valve, Crytek, Bioware, Naughty Dog and a few other monoliths (ND might not technicalyl be a "monolith" but is likely to become a lot more relevant in this regard in the 8th gen).

From a developer's standpoint, that right there is arguably the *most* important aspect for 8th gen consoles more than any other bullet features included to wow consumers. 

The other important feature, although again, not so sexy for the average consumer, will be the inclusion of generous system RAM and VRAM.

Absolutely, the RAM is by far the most hampering hardware aspect of the consoles today and choosing unorthodox architecture (PS3) might not be the best of ideas either... I hope and think that the console manufacturers have learned that important lesson this gen! To me it makes no sense to place a very good processor, a good GPU and a a small amount or RAM with low clock frequency into the same system, you're asking for development bottlenecks and hick-up's.