| Mr Khan said: Two points will make the critical difference 1: Third party studios are having a hard enough time with the costs of HD development as it is. If PS4720 are really as above and beyond as all that, it's going to be insanely expensive, and they'll be forced to release a Wii U version (and likely a Vita version and an iOS version) of everything just to stay afloat 2: Tying in to point 1, the Wii U will at least have similar capabilities to the next generation consoles, even if they are stronger. Part of the problem with Wii wasn't simply the power gap, but the lack of programmable shaders and other things that meant that portability was a big issue. Wii U should at least be in the pipeline, so they won't be left behind completely. |
Whatever the Wii U's actual final specs, I don't expect the performance gap to be as large as that between the Wii and PS360. Still, we've already heard about Epic pushing MS and Sony to go big (no surprise there), the likes of DICE saying less than 8 gigs of RAM won't allow for gamechanging experiences, Ubisoft champing at the bit for a new generation for a while now, etc. Whether it's smart from an economic standpoint is one thing, but these guys want lots more power and it wouldn't surprise me to see Wii U left out in the cold on higher end releases at the very least. Or if all these launch window late ports flop and third parties decide, "Whoops, third party games don't sell on Nintendo systems! Later, gators!" It fits with what we've seen from third parties in the past. That's all assuming there's only a performance gap and that Nintendo achieves parity in terms of online features and whatnot. And since there's likely going to be a full year between the launch of the Wii U and the PS4/Nextbox, the gap could be larger than I'm imagining.







