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NightDragon83 said:
VGKing said:
greenmedic88 said:
Running Samaritan on an HD 6670 is an impressive feat, but I think if anything it will only illustrate the growing gap in visuals and performance between consoles and dedicated gaming PCs that will likely increase a lot faster in the 8th gen than in the 7th.

There's still room for surprises with the Xbox 3, but based on alleged specs alone, it does seem more like a piece of hardware that was designed to stay current for 4-5 years rather than the 7-8 the Xbox 360 is currently coasting with.


Well PC graphics are held back by console. Most games are now developed on console as the lead platform.(This includes the fastest selling title in Steam history, Skyrim)

 

@bold
Yeah, sadly. Doubt we will ever see such a long generation like this one ever again.

I love these kinds of excuses by PC gamers... 5 generations of video cards since the launch of the 360 more than 6 years ago, and the best the PC can do visually is Battlefield 3.  At this point in every previous generation, there was absolutely no comparison between the latest PC games and their current gen console counterparts... they weren't even in the same league.   Go back and compare PS1/N64 games to PC games circa 2000, or PS2/GC/Xbox games to PC games in 2005/6... it's like night and day.

Now... even the best looking PC games are nearly identical to their versions on 6 year old console hardware, unless you have the latest bleeding edge cards in your rig or dual-GPUs of older cards.  Crysis 2, Witcher 2, Battlefield 3... games that a generation ago would have all been PC-exclusive or ported to next-gen consoles at least a year or two after their initial releases are able to run just fine on 6 year old hardware with still awe-inspiring visuals and no impact on gameplay.  Console exclusives like the Gears and Uncharted series routinely blow most PC-exclusive games out of the water in terms of visuals.

Don't worry though, I'm sure in the next year or two PC gamers will finally have games to justify their $1,000-plus rigs' existences, while us console gamers continue to enjoy the same games with almost negligible differences in visuals, all for around $300.


yup consoles are holding back current PC games due to developers being able to sell more copies if they design games for all platforms. Not sure why you decided to write 3 paragraphs to restate what was said in the post you quoted tho.

Of course PC hardware has never been more advanced than consoles, than it is today. It's just these days that power is used to drive 3 1080p+ monitors at 60fps with high levels of AA etc rather than much higher detail assets as the cost of creating 2 totally different sets of assets (one for console and low-mid PC and another for high end PC) is just prohibitive.



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