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oni-link said:

Polygons/sec

GCN: 8-12mil

Wii: 16-18mil

Those GCN numbers turned out to be unrealistically conservative; Factor 5 managed to get 20 million polygons/sec out of it with Rogue Squadron 3, while also running a host of fancy effects. From this we can conclude that the Wii should be able to do 30 million with bumpmapping and such.

 

 

odellwwww said:
 nintendo usually makes the most of the systems capabilities, 

I actually disagree. Nintendo are generally not that great at pushing their own hardware. Most of the best looking games on their consoles are made by other developers.