o_O.Q said:
happydolphin said:
| o_O.Q said:
not necessairly it all depends on your preference, zelda and metroid have been done in the past with analogue controls... so its up to the individual to determine which control scheme is best for them
in one situation one says motion controls
"Skyward Sword and Prime 3 would most likely have been inferior on PS360 due to being handcuffed to dual analogue controls"
and the other says analogue controls
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You really don't have any clue what you're talking about. :) Not for Zelda Skyward Sword that's for sure.
Jay was bang on. Skyward sword, to be the game it truly was, required full Motion+ support. The combat would have been a completely different thing without it. The boss battles would have had an entirely different architecture. Most ennemies would have had completely different attack/defense designs.
If you're talking about TP, you're right it can be mapped to analog. But not Skyward Sword. I'll give you but one example:
Beamos are multilayered totem-pole like objects that are made up of different electrified parts. These enemies can be defeated by slicing apart different sections of their body. The beamos will shoot out a laser beam from its eye, but this attack can be deflected using the shield.
Read More about Beamos at the Zelda Dungeon Wiki.
The whole ennemy walkthrough you can find here:
http://www.zeldadungeon.net/Zelda14-skyward-sword-enemies.php
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" Skyward sword, to be the game it truly was, required full Motion+ support. The combat would have been a completely different thing without it."
uh yeah... that was my point exactly, some people would have prefer not to have certain games "handcuffed" with motion controls just like how others would prefer not to have certain games "handcuffed" by analog controls
it all comes down to preference
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You're confusing things. The thing is, when you made that post, the assumption was that dual analog could not offering the Motion+ experience. But the converse (that Motion+ could offer the traditional experience) was understood to be possible. So if it's simply a matter of preference, the Wii could accomdate both play styles, whereas the twins could only accomodate the trad play style. So not lost opportunity on Wii, rather it would have been lost opportunity on the twins.
BUT, if you can progress in logic and had you followed the subsequent posts, I actually then later admitted that the twins could've possibly pulled off SS playstyle using dual analog, only that it would have been extremely awkward. When it comes to simple preference, there was 0 lost opportunity on the Wii.