IIIIITHE1IIIII said:
The moving around part could've easily been avoided if Nintendo chose to focus on it more than swinging-directions. Remember Wind Waker and Twilight Princess where you had to jump around in combat to avoid enemy attacks and perform some of your own? That's pretty much gone now and has been replaced with slow, easy sword fights.
I guess I'm more of a hardcore gamers than I thought a few days back? :( |
(italics) It's not that the technology isn't there, it's that the people who are using the technology aren't there.
This is a SW design evolution, not a HW/Api evolution. :) That's why it doesn't matter had it been done on another console with dual-analog or not, it's the developers who need to refine their design and use what they have more properly (not that they are missing a tool, but they need to learn to use said tool).
As for difficulty:
You can still jump around, and it still works. It's just that now the sword fights are actually challenging, so you can't just swing swing swing, in WW, counter A counter A.
Of course, the challenge level is higher in comparison to Wind Waker, maybe even TP depending on how good you are at angles and motion swinging. It may not be as challenging as we'd like, but that's a whole other topic altogether. If it was up to me, I would like Nintendo to add difficulty levels. That would be more catering to the core I believe. And offer the option to remove all kinds of superfluous hand-holding throughout the game.








