RolStoppable said:
Not going after Sony and Sega and instead focusing on making new consumers while trying to maintain existing customers. In the moment it becomes about outdoing a competitor based on the same value propositions, it's a red ocean strategy. The N64 thumbstick revolutionized 3D gaming, but I think we've already cleared up that revolution and blue ocean doesn't necessarily go hand in hand. At a time when almost everyone makes 3D games, making a 3D game isn't a blue ocean approach. Although it isn't so much about a game being 3D, but rather: "Look at us. We have a game with better graphics. Our system is more sophisticated than the other ones." Got my book out, here are the strategies for red and blue oceans:
The last point in both sets may be a bit fuzzy due to my translation. |
Very interesting stuff. I added it to the Resource page for people to read it.







