RolStoppable said: Sure, Nintendo had no idea what they were doing. But at least you are now conceding that Nintendo made a big mistake. |
Seriously? I said:
- You're focusing on the wrong point. It was 3rd party that turned the tides in gen 4, not 1st party.
- Nintendo's 1st party sold more than Sony's gen 4, sequel or not. The sales are close, but the tie ratio for individual titles is much much higher for the N64.
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Super Mario 64 | N64 | 1996 | Platform | Nintendo | 6.91 | 2.85 | 1.91 | 0.23 | 11.89 |
2 | Mario Kart 64 | N64 | 1996 | Racing | Nintendo | 5.55 | 1.94 | 2.23 | 0.15 | 9.87 |
3 | GoldenEye 007 | N64 | 1997 | Shooter | Nintendo | 5.80 | 2.01 | 0.13 | 0.15 | 8.09 |
4 | The Legend of Zelda: Ocarina of Time | N64 | 1998 | Adventure | Nintendo | 4.10 | 1.89 | 1.45 | 0.16 | 7.60 |
5 | Super Smash Bros. | N64 | 1999 | Fighting | Nintendo | 2.95 | 0.60 | 1.97 | 0.04 | 5.55 |
6 | Pokémon Stadium | N64 | 1999 | Strategy | Nintendo | 3.18 | 1.24 | 0.94 | 0.09 | 5.45 |
7 | Donkey Kong 64 | N64 | 1999 | Platform | Nintendo | 3.33 | 0.79 | 1.09 | 0.06 | 5.27 |
8 | Diddy Kong Racing | N64 | 1997 | Racing | Nintendo | 2.91 | 0.99 | 0.89 | 0.10 | 4.88 |
9 | Star Fox 64 | N64 | 1997 | Shooter | Nintendo | 2.78 | 0.58 | 0.64 | 0.04 | 4.03 |
10 | Banjo-Kazooie | N64 | 1998 | Platform | Nintendo | 1.87 | 1.13 | 0.55 | 0.10 | 3.65 |
11 | Pokémon Snap | N64 | 1999 | Simulation | Nintendo | 2.23 | 0.68 | 0.66 | 0.06 | 3.63 |
12 | The Legend of Zelda: Majora's Mask | N64 | 2000 | Adventure | Nintendo | 1.90 | 0.67 | 0.73 | 0.06 | 3.36 |
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Gran Turismo | PS | 1997 | Racing | Sony Computer Entertainment | 4.22 | 3.87 | 2.54 | 0.52 | 11.15 |
3 | Gran Turismo 2 | PS | 1999 | Racing | Sony Computer Entertainment | 3.88 | 3.29 | 1.69 | 0.50 | 9.36 |
5 | Crash Bandicoot 2: Cortex Strikes Back | PS | 1997 | Platform | Sony Computer Entertainment | 3.78 | 2.17 | 1.31 | 0.31 | 7.58 |
7 | Crash Bandicoot 3: Warped | PS | 1998 | Platform | Sony Computer Entertainment | 3.68 | 1.75 | 1.42 | 0.28 | 7.13 |
8 | Crash Bandicoot | PS | 1996 | Platform | Sony Computer Entertainment | 3.23 | 2.35 | 0.94 | 0.30 | 6.82 |
18 | Spyro the Dragon | PS | 1998 | Platform | Sony Computer Entertainment | 3.36 | 1.36 | 0.07 | 0.21 | 5.00 |
19 | Crash Team Racing | PS | 1999 | Racing | Sony Computer Entertainment | 2.57 | 1.57 | 0.44 | 0.21 | 4.79 |
30 | Spyro: Year of the Dragon | PS | 2000 | Platform | Sony Computer Entertainment | 1.93 | 1.58 | 0.00 | 0.19 | 3.71 |
36 | Grand Theft Auto 2 | PS | 1998 | Adventure | Take-Two Interactive | 1.13 | 2.07 | 0.00 | 0.22 | 3.42 |
37 | Crash Bash | PS | 2000 | Misc | Sony Computer Entertainment | 1.56 | 1.47 | 0.19 | 0.17 | 3.39 |
In other words, had the blue ocean never existed, Nintendo was in a very bad position. Yes they were making lots of money, but their platforms were not attaracting 3rd party support.
If Nintendo were any smart, they would go after both the blue and the red. And they're precisely doing just that.
You're saying Nintendo was not victim to circumstance and failed on its own merits, I'm here to show you that PS proves you very very wrong. Yes the blue ocean would have expanded Nintendo's market, OF COURSE. But the red ocean Nintendo lost due to circumstance.
See, the PS1 followed the NES tradition pretty much spot on. New IPs, decent 1party sales, decent 3party sales, games that appeal to all ages and genders (without necessarily aggressively marketing said segments).
What Nintendo did is that it failed to attract the 3rd parties, and didn't have the leverage to even attract the extended segments. That's why the Wii needed such an aggressive marketing strategy, one that was not needed for the NES.