| oniyide said:
We also never had a market leader that hardware was so far behind the competition. If you dont think that plays a factor in some of the games not being released on Wii, then you might want to really think about it |
Anyone who denies that this had an influence on company decisions is a turd. But, it isn't the be all end all. If graphics don't cut it, EVEN THEN, devs should support the market leader no matter what.
Especially when graphics don't define games. Art direction, physics, and all shouldn't be antic, but Wii gen is perfectly suitable to make an appealing game, minus the extra photo-realism. Granted you will lose some features (draw distance, increased on-screen characters, processor-intensive AI), but what you spare your resources on, you can dedicate to even more important tasks and features, so long as the physics and graphics aren't broken.







