famousringo said:
You're right though. None of this is the tech's fault. Good technology and good art direction shouldn't be mutually exclusive. The cynic in me just can't help but feel that rather than enabling greater or cheaper creativity, UE4 will enable sharper textures on rotting cardboard boxes, a more realistic sheen on corrugated aluminum siding, and better animated bulbous ape-men. It wouldn't bother me so much if it didn't feel like every, damn, developer was drifting in the same direction. I would love to be wrong. Maybe UE4 will bring some much-needed freshness to videogame art design. Or maybe I'm the outlier, and what the mass market wants is pro wrestlers in gritty wastelands and I should stop being a whiney bitch and suck it up. |
It will do both and it will be 100% up to the developers how they use it.
there are actually a wide veriaty of art styles used with UE3 not just the bald space marine warzone, there is no reason to hate on the unreal engine or it's tech advances because you don't like the current popular art styles the are used in most games.








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