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Gaming - Mass Effect 3 Demo - View Post

Khuutra said:
It's interesting how they've changed up Sentinel, which is to say it's interesting how they've changed up Tech Armor.

Tech Armor, at this point, serves two functions: it slows down your power use and it reduces the damage you take. This doesn't act as an additional layer on top of your existing armor, it just (with the right investments) cuts 40% of the damage you take, period, and it seems to apply to both your shields and your health. It can still explode, but the maximum range looks to be about 5 meters and you have to activate that yourself instead of it happening automatically.

Now since Sentinels have 50% more shields than eveyrone else and you can boost your health and shields by a lot, Sentinels can still be very serious tanks, and they have serious utility in combining Warp and Overload on the same moveset (invaluable when fighting Phantom or Engineers or Atlases). But they don't have the "pretty much impossible to kill" thing that Sentinels had going in ME2.

Sentinels, in spite of being thoroughly excellent, have actually gotten nerfed a little bit. They're still tough, easily the toughest class outside of a Vanguard with really low Charge cooldown, and they're more diverse than anyone else, but it really serves to highlight how they're jacks of all trades, now.

It's pretty interesting, seeing how they work. I like my Turian Sentinel is the point.

Tech Armour was just absurdly strong in Mass Effect 2. I was tempted to play as a Sentinel in ME3 because I thought I'd miss it too much, but on balance I think I'd prefer to keep Singularity (I was an Adept first time through). I'm glad they've nerfed it.



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