deskpro2k3 said:
OT A good example is the $50 million deal with GTA4. Point be told, SE "good business decision" with MS money gun, cost them a lot more than what they thought. Delayed the game +1 year to make a port and cut content is a compromise I don't like. |
Square was losing money hand over fist on FF13 development hell by overproducing it. They had artists wasting months designing rocks and trees. Not because they wanted them perfect, but because those employees where never told to do anything else so they just kept polishing their models. It lost direction and was growing into a monster. Not a monster that could only fit on a Blu-Ray, a monster that could never be finished. The game had grown beyond its scope and cuts were made to refocused the game. That all happened before the 360 was an option. The game was finalized and then ported to 360. Very little if anything substantial was cut and not so it would fit on 3 discs. The game would have been basically the same had it stayed a PS3 exclusive. You can't fundamentally change a game into a linier story based game in the months while it was ported to 360. It was always going to be linier because the Japanese like games about teen drama and overly convoluted plots played out in long intricately animated cut scenes.
Who started this ridiculous "360 ruined FF13" myth? Most likely fanboys steamed over their precious Final Fantasy going multiplatform. I find that hilarious because the series didn't start out on Playstation nor was FF13 the first multiplatform FF. Square ruined their own game by themselves by over producing it while it was still planed as a PS3 exclusive. The sooner people deal with that truth the better. But it seems to me that 360 haters would rather blame MS than Square.








