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RolStoppable said:
Mr Khan said:

To make my opinion known, i feel that Skyward Sword made the key contribution of breaking out of the "items can only do one thing" and "hard to die/easy combat" problems, and i feel that it fixed the problem of area design, just made the issue of world design worse by clearly segregating the separate areas. Would a real, NES style Zelda translate well in 3D, and if so, how? I think some of the world-design elements, at least, should be embraced.

NES style Zelda might not work in 3D at all due to the camera perspective. The combat is an integral part of the game and there's no video game series I can think of that could translate its reflex-based 2D gameplay into the third dimension without any drawbacks or massive changes.

I say it's time that the Zelda series splits up. Perhaps OoT and its younger siblings aren't direct sequels to the old games and they probably will never be. Just like Super Mario 64 and other 3D Mario games have not been sequels to the Super Mario Bros. series. Just like the Metroid Prime trilogy, despite its excellence, cannot replace sidescrolling Metroid. The same happened to Contra. Castlevania. Mega Man. The list goes on and on.

I really don't think that 3D Zelda can be fixed completely. Of course it can be vastly improved by giving the player more freedom, but it cannot make the classic style obsolete.

Graphics may not be similar to that of new age Zelda, but 3D Dot Game Heroes I felt did a fine job emulating old school Zelda style gameplay. Of course it was lacking some things, but I would find that to be a good starting point.

I would love a New Legend of Zelda to be based off a graphics style like that.

 

Have you seen or tried it yet?

 

 

By the way, I need to read this entire article. I feel like I will agree with much of it.



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